Statewide Extended Reality (XR) Hackathon for Rhode Island Middle Schoolers
MindBlast XR 2026
• Dates: April 20–24, 2026
• Providence, Rhode Island
We only use the latest technology
The STEAM Pathway
From Curiosity to Career Readiness
Our 8–10 week programs guide students at every stage of their educational journey — from elementary exploration to high school workforce development.
Discover
(Elementary School)
Curiosity, Creativity, Problem-Solving
Build
(Middle School)
Critical Thinking, Teamwork, Resilience
Launch
(High School)
Career Exploration, Workforce Skills, Leadership
K-12 STEAM PROGRAMS
Elementary School Programs
(Grades K–5)
Stage 1: Discover
Students are introduced to STEAM through engaging, hands-on activities like LEGO Robotics and Augmented Reality. The Discover stage builds creativity, problemsolving, and confidence, inspiring students to see themselves as innovators.
Middle School Programs
(Grades 6-8)
Stage 2: Build
Students take on challenges that strengthen teamwork and critical thinking. From drone aviation to XR game design, the Build stage pushes learners to solve complex problems, expand their technical skills, and grow as confident creators.
High School Programs
(Grades 6-8)
Stage 3: Launch
Students connect STEAM learning to real-world opportunities. Through game design, eSports management, robotics, and advanced drone aviation, the Launch stage equips them with workforce-ready skills, preparing